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Home > Computers > Computer Graphics > Introducing Character Animation with Blender
Introducing Character Animation with Blender
by Mullen, Tony
 
 
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Introducing Character Animation with Blender
Open your mind to the possibilities

Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples from talented Blender users, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you'll jump right into the process and learn valuable techniques that will transform your movies.

  • Walk through the complete process of building a character
  • Master mesh modeling tools and organic modeling
  • Fashion skin, hair, and clothing with material shaders, textures, and other tools
  • Learn to sync lip movements with a sound file
  • Understand interpolation curves, keyframes, and the basics of animating

Model your characters using a variety of mesh editing techniques

See how armatures, lattices, and IK interact

Light and render your work for exactly the effect you want

Valuable DVD with complete Blender installation

The companion DVD provides the Blender installer for Windows(r), Macintosh, and Linux. You'll also find:

  • All the source files you need to produce the examples and tutorials in the book
  • The short film Elephants Dream and all the files used to create it
  • An impressive gallery of short animations created by Blender artists around the world
  • Plenty of useful links to related Blender resources
  • A large collection of third-party software and plug-ins, including Audacity, Python, and the popular BlenderPeople

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.



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Title of ebook: Introducing Character Animation with Blender
ISBN: 9780470139530
parent-ISBN: 9780470102602
Publisher: Sybex
Internet download file size: 28380 kb
Pages: 496
Published: 03-2007
Released online for download: 03-31-2007
Author of eBook: Mullen, Tony
Foreword by: Roosendaal, Ton
Foreword by: Kurdali, Bassam
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Introducing Character Animation with Blender


Chapter One

Blender Basics: Interface and Objects

Blender is similar to other high-end 3D software packages. Users experienced in other 3D software should find learning Blender relatively straightforward after they internalize its underlying concepts. Although some might seem quirky at first, many of these distinguishing points are deliberate design decisions that help to make Blender a very intuitive and usable package. (If you're already familiar with Blender's interface and underlying concepts, feel free to start with Chapter 2.)

Blender wears its underlying design on its sleeve. For users familiar with the ideas behind object-oriented programming, many aspects of Blender's organization will be especially intuitive, such as the use of objects, function overloading, and the reuse of datablocks. Getting a good feel for these ideas and how they are implemented in Blender will greatly increase your proficiency at accomplishing what you want. Nevertheless, it's not necessary to be a programmer to use Blender, and this book d ... read full excerpt from Introducing Character Animation with Blender ebook



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