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Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D
Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D
by Mullen, Tony
 
 
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Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D
  • With more than 2 million downloads in a year, Blender is the premier free, open source 3D software that allows artists to create oceans, flames, cloth, hair, and other physical attributes from the real world
  • No other title offers step-by-step instructions on Blender's more complex features while showcasing the unique objects and characters that can be created in Blender
  • The friendly but professional tone focuses on visual examples in full color and provides clear, in-depth explanations of how each specific step was taken and why each choice was made
  • Serious practitioners of CG who are interested in learning more advanced skills will be pleasantly surprised by the sophisticated coverage of Blender's fluid simulation system and all of its latest features
  • Reviews the Bullet physics engine, which handles a variety of physics simulations such as rigid body dynamics and rag doll physics


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Title of ebook: Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D
ISBN: 9780470392720
parent-ISBN: 9780470192801
Publisher: Sybex
Internet download file size: 50095 kb
Pages: 400
Published: 06-2008
Released online for download: 06-06-2008
Author of eBook: Mullen, Tony
Foreword by: Coumans, Erwin
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Bounce, Tumble, and Splash!

Simulating the Physical World with Blender 3D

Chapter One

Re-creating the World: An Overview In this chapter, I introduce some of the main themes that come up throughout the book, and give a brief description of what you can expect in later chapters. Then I move on to some important general-purpose tools in Blender that can be of great use in modeling and animating certain physical phenomena. Some of the features covered here, such as node-based materials, are things you will use in conjunction with advanced physical simulations. Other features will come in handy when full-fledged physical simulations would be unnecessary or inappropriate. Some of the techniques I describe here use common tools such as textures and modifiers in ways you might not have thought of.

Re-creating the Physical World with Blender

If you're reading this book, you probably already know that Blender is a powerful tool for creating 3D imagery and animation. You probably also know that it can be dif ... read full excerpt from Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D ebook



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