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Home > Business & Economics > Business General & Other > Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences-eBook
Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences
 
 
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Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences
Designed for learning professionals and drawing on both game creators and instructional designers, Learning by Doing explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation. It covers simple approaches that use basic or no technology through projects on the scale of computer games and flight simulators. The book role models content as well, written accessibly with humor, precision, interactivity, and lots of pictures. Many will also find it a useful tool to improve communication between themselves and their customers, employees, sponsors, and colleagues. As John Con, former chief learning officer of Dell Computers, suggests, & Anyone who wants to lead or even succeed in our profession would do well to read this book.

Title of ebook: Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences
ISBN: 9780787979652
Publisher: John Wiley & Sons, Inc.
Internet download file size: 5630 kb
Pages: 400
Released online for download: 05-20-2005
Author of eBook: Aldrich, Clark

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Learning by Doing


Chapter One

FOUR TRADITIONAL SIMULATION GENRES

As anyone who's been to a "corporate training" conference can attest, that industry is a festering sty of bad design and shovelware, procured by pinheaded HR bureaucrats and produced by the lowest bidder. It makes the K-12 educational multimedia sector look like a hotbed of cutting-edge innovation. -J. C. Hertz, author of Joystick Nation

PEOPLE ARE TALKING A LOT about simulations. There are thousands of teams, task forces, dissertation committees, and ad hoc groups going on right now discussing simulations.

Over the last two years, I feel like I have addressed them all. The conversations range, from

Extolling video games to

Passing around vendor brochures about "learning by doing" to

Recounting people-based role plays or early computer simulations from decades ago that have stuck with the participants

Take my word; we will need all of these perspectives before this journey is over.

THE FOUR TRADITIONAL SIMULATION GENRES

But let ... read full excerpt from Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences ebook



Other Aldrich, Clark ebooks :
Simulations and the Future of Learning: An Innovative (and Perhaps Revol  
By Aldrich, Clark

 


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