Learning by Doing
Chapter One
FOUR TRADITIONAL
SIMULATION GENRES
As anyone who's been to a "corporate training" conference can
attest, that industry is a festering sty of bad design and
shovelware, procured by pinheaded HR bureaucrats
and produced by the lowest bidder. It makes the K-12
educational multimedia sector look like a hotbed of
cutting-edge innovation.
-J. C. Hertz, author of Joystick Nation
PEOPLE ARE TALKING A LOT about simulations. There are thousands
of teams, task forces, dissertation committees, and ad hoc groups going
on right now discussing simulations.
Over the last two years, I feel like I have addressed them all. The
conversations range, from
Extolling video games to
Passing around vendor brochures about "learning by doing" to
Recounting people-based role plays or early computer simulations
from decades ago that have stuck with the participants
Take my word; we will need all of these perspectives before this
journey is over.
THE FOUR TRADITIONAL
SIMULATION GENRES
But let ... read full excerpt from Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences ebook