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Home > Business & Economics > Business General & Other > Engaging Learning: Designing e-Learning Simulation Games-eBook
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"Learning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same winning characteristics also define the best computer games, which suggests that the most effective learning experiences are also engaging. Learning can and should be hard fun! The challenge is to get in touch with what it takes to design learning experiences that will excite your audience. Engaging Learning offers a much-needed guide for training professionals who want to create learning programs that are both effective and engaging. Clark N. Quinn Learning, a system designer, presents a unique framework for systematically aligning the key elements of learning and engagement with a proven design process for e-learning games. This nuts-and-bolts guide, which is both research-based and grounded in experience, offers the tools needed to transform learning experiences from humdrum to fun. "
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Title of ebook: Engaging Learning: Designing e-Learning Simulation Games
ISBN: 9780787979799
Publisher: Pfeiffer
Internet download file size: 5964 kb
Pages: 240
Released online for download: 05-31-2005
Author of eBook: Quinn, Clark N.


Chapter One
Games? Really?



IN 1982,
John Carroll noticed people playing what was probably the first computer adventure game, "Colossal Cave." He observed then what we see now, people hunched over a computer spending hours figuring out how to get further in the game. He compared that observation to people who were giving up on something considerably more valuable to them, learning to use a word processor.

At that time, I had a job creating educational computer games for the Apple II and other, similar, machines. It was my first job out of college, and I'd already been bitten by the computers-and-learning bug badly enough that I'd designed my own major in it (back then, they didn't have such degrees). And, as a professional obligation mind you, I was playing computer games, including the "Colossal Cave" adventure. I was captured by the possibility of embedding important decisions in adventure games and creating learning environments.

And that is really what this book is about, the results of a twenty-plus-year jo ... read full excerpt from Engaging Learning: Designing e-Learning Simulation Games ebook




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