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Home > Business & Economics > Business General & Other > Making of Second Life, The-eBook
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Making of Second Life, The
The wholly virtual world known as Second Life has attracted more than a million active users, millions of dollars, and created its own—very real—economy.

The Making of Second Life is the behind-the-scenes story of the Web 2.0 revolution's most improbable enterprise: the creation of a virtual 3-D world with its own industries, culture, and social systems. Now the toast of the Internet economy, and the subject of countless news articles, profiles, and television shows, Second Life is usually known for the wealth of real-world companies (Reuters, Pontiac, IBM) that have created "virtual offices" within it, and the number of users ("avatars") who have become wealthy through their user-created content.

What sets Second Life apart from other online worlds, and what has made it such a success (one million-plus monthly users and growing) is its simple user-centered philosophy. Instead of attempting to control the activities of those who enter it, the creators of Second Life turned them loose: users (also known as Residents) own the rights to the intellectual content they create in-world, and the in-world currency of Linden Dollars is freely exchangeable for U.S. currency. Residents have responded by generating millions of dollars of economic activity through their in-world designs and purchases—currently, the Second Life economy averages more than one million U.S. dollars in transactions every day, while dozens of real-world companies and projects have evolved and developed around content originated in Second Life.

Wagner James Au explores the long, implausible road behind that success, and looks at the road ahead, where many believe that user-created worlds like Second Life will become the Net's next generation and the fulcrum for a revolution in the way we shop, work, and interact. Au's story is narrated from both within the corporate offices of Linden Lab, Second Life's creator, and from within Second Life itself, revealing all the fascinating, outrageous, brilliant, and aggravating personalities who make Second Life a very real place­—and an illuminating mirror on the real (physical) world. Au writes about the wars they fought (sometimes literally), the transformations they underwent, the empires of land and commerce they developed, and above all, the collaborative creativity that makes their society an imperfect utopia, better in some ways than the one beyond their computer screens.

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Title of ebook: Making of Second Life, The
ISBN: 9780061579981
Publisher: HarperCollins e-books
Internet download file size: 1929 kb
Pages: 304
Released online for download: 02-26-2008
Author of eBook: Au, Wagner James

 

Chapter One


Touching Knowledge

From Virtual Reality to Real Company

If Second Life becomes an integral part of the Internet's next evolutionary stage, it's still quite possible that few will remember Linden Lab, the company that nurtured it in the early years. (Ask people who came of age in the twenty first century if they remember Netscape, creator of the first commercial Web browser; expect blank stares.)

Building the metaverse wasn't even the company's main goal when it began operations in 1999, in a warehouse on Linden Street, a narrow alley in San Francisco's Hayes Valley. Like many parts of the city during the Internet's first boom times, the street teetered between gentrification and drug addled squalor. On one end of Linden were upscale restaurants serving the arrogant young mandarins of dot com excess; on the other was an ... read full excerpt from Making of Second Life, The ebook




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