Innisfree Strange things had happened at Innisfree before. In fact, strange was usually normal at Innisfree. But what had happened the night before was a new sort of strange. A frightening, unsettling sort of strange, the sort of strange that nags at you when you try not to think about it and flickers behind your eyelids when you try to go to bed at night and won’t let the sleep come.
Sadie hadn’t come home.
The game of hide and seek had ended hours before, at dusk, as usual. At Innisfree, games of hide and seek took place in the tangled woods surrounding the shack on all sides, and they lasted all day. You could hide anywhere, practically. Up in a tree; behind a thorny bush; in a hollowed, burnt out stump. You could even bury yourself in the dirt and leaves and wait there for hours, breathing in the musty smell.
But there were rules too. Rule number one: you couldn’t hide in the river. The river might look cool and in ...
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