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Visual Effects Society Handbook
Imprint: Focal Press
Format: ePub Encrypted (DRM)
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Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists, producers, and supervisors need to know, from preproduction, to digital character creation and compositing of both live-action and CG elements. In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. Written by 88 top leading visual effects practitioners and covering everything about visual effects from pre-production, production, and post-production. Simply a must-have book for anyone working in or wanting to work in the VFX industry.
A Note on the Kindle Version: :There are several images throughout chapters 3, 5, 6, and 7 that are not visible in the Kindle edition of this book due to rights restrictions.:
Special Thanks: The completion of this book required the efforts of many hardworking, talented and dedicated people in order to help it become a reality. Accordingly, the VES and Focal Press would like to offer very special thanks to all of our team Captains and Co-Captains:
Chapter 1: Michael Fink, Captain Jacquelyn Ford Morie, Co-Captain
Chapter 2: Scott Squires, Captain Mat Beck, Co-Captain
Chapter 3: Bill Taylor
Chapter 4: John Root, Captain Demian Gordon, Co-Captain
Chapter 5: Rob Engle, Captain Lenny Lipton, Co-Captain
Chapter 6: Marshall Krasser, Captain
Chapter 7: Kevin Rafferty, Captain
Chapter 8: Richard Taylor, Captain Habib Zargarpour, Co-Captain
Chapter 9: Stephan V. Bugaj, Captain Lyndon Barrois, Co-Captain
Chapter 10: Dan Novy, Captain Stephan V. Bugaj, Co-Captain
Additionally, we would like to thank Ron Brinkmann and Lenny Lipton for the exhaustive efforts in compiling the Glossary
* Authoritative field guide from the renowned Visual Effects Society provides techniques and insight from the best of the best in VFX * 4 color presentation and visuals from Hollywood feature films provide readers with inspiration * Learn additional skills from the bonus chapters available on www. VESHandbookofVFX.com
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| Title of eBook: Visual Effects Society Handbook | |
| Release Date: 07-08-2010 | |
| Publisher: Focal Press |
This eBook download is available in the following formats:
| Parent title | Visual Effects Society Handbook |
|---|---|
| Encrypted (DRM) | Yes |
| SKU | 9780080962573 |
| File size | 24806 |
| Security | n/a |
| Printing | Not allowed |
| Copying | Not allowed |
| Read aloud | No Sys requirements Download reader |
| Devices | Samsung Tablet, Apple Ipad & Iphone, Barnes & Noble Nook, Kobo eReader, Aluratek Libre, Iliad, Nokia, Blackberry, Hanlin |
| Note | Excellent navigation features are available via Adobe such as bookmarks and a quick access table of contents. Text search is easily accessible. An Adobe DRM-protected file is different than a pdf file in that it uses Adobe DRM (Digital Rights Management) technology, which authors and publishers use to protect their content from illegal online distribution and to set certain privileges such as restrictions on copying and printing. |
Visual Effects Society Handbook
Chapter One
INTRODUCTIONMichael Fink, Jacquelyn Ford Morie
The art of visual effects involves nothing less than making words into pictures, technology into art, and magic into reality. Artists and technicians who create this magic have labored throughout the history of moving imagery, always working in service of the story, the director's vision, and the cinematographer's art. This book, and its accompanying online version, is meant to be an exhaustive source that clearly describes and explains the techniques we use in the incredibly creative process of visual effects.
It is important to keep in mind that film may have been the first moving image medium that employed visual effects, but as new technologies developed—animation, video, games, the Internet—visual effects were there. From the early video tricks of Ernie Kovacs, to YouTube, to your local cineplex, visual effects have been employed to help the creators of all moving media tell their stories. So to the reader, we stress that when you read the word "film," we mean by implication all moving media. As technology improves—and video games start to look like film, and film's visual effects are created like video games, and all are done at the same resolution, and they look photoreal in animated films as well as live-action films—visual effects will merge into a shared technology.
Visual Effects and Special Effects
Although in this book we will use almost entirely the term visual effects, we hope the reader will always understand that creating effects for moving images requires the skills of both visual effects artists and sp
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