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Legends II
By: Robert Silverberg , Stephen BaxtereBook Publisher: Random House
Imprint: Random House Publishing Group
Format: ePub Encrypted (DRM)
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Fantasy fans, rejoice! Seven years after writer and editor Robert Silverberg made publishing history with Legends , his acclaimed anthology of original short novels by some of the greatest writers in fantasy fiction, the long-awaited second volume is here. Legends II picks up where its illustrious predecessor left off. All of the bestselling writers represented in Legends II return to the special universe of the imagination that its author has made famous throughout the world. Whether set before or after events already recounted elsewhere, whether featuring beloved characters or compelling new creations, these masterful short novels are both mesmerizing stand-alones—perfect introductions to the work of their authors—and indispensable additions to the epics on which they are based. Beyond any doubt, Legends II is the fantasy event of the season.
ROBIN HOBB returns to the Realm of the Elderlings with “Homecoming,” a powerful tale in which exiles sent to colonize the Cursed Shores find themselves sinking into an intoxicating but deadly dream . . . or is it a memory?
GEORGE R. R. MARTIN continues the adventures of Dunk, a young hedge knight, and his unusual squire, Egg, in “The Sworn Sword,” set a generation before the events in A Song of Ice and Fire.
ORSON SCOTT CARD tells a tale of Alvin Maker and the mighty Mississippi, featuring a couple of ne’er-do-wells named Jim Bowie and Abe Lincoln, in “The Yazoo Queen.”
DIANE GABALDON turns to an important character from her Outlander saga—Lord John Grey—in “Lord John and the Succubus,” a supernatural thriller set in the early days of the Seven Years War.
ROBERT SILVERBERG spins an enthralling tale of Majipoor’s early history—and remote future—as seen through the eyes of a dilettantish poet who discovers an unexpected destiny in “The Book of Changes.”
TAD WILLIAMS explores the strange afterlife of Orlando Gardiner, from his Otherland saga, in “The Happiest Dead Boy in the World.”
ANNE McCAFFREY shines a light into the most mysterious and wondrous of all places on Pern in the heartwarming “Beyond Between.”
RAYMOND E. FEIST turns from the great battles of the Riftwar to the story of one soldier, a young man about to embark on the ride of his life, in “The Messenger.”
ELIZABETH HAYDON tells of the destruction of Serendair and the fate of its last defenders in “Threshold,” set at the end of the Third Age of her Symphony of Ages series.
NEIL GAIMAN gives us a glimpse into what befalls the man called Shadow after the events of his Hugo Award–winning novel American Gods in “The Monarch of the Glen.”
TERRY BROOKS adds an exciting epilogue to The Wishsong of Shannara in “Indomitable,” the tale of Jair Ohmsford’s desperate quest to complete the destruction of the evil Ildatch . . . armed only with the magic of illusion.
From the Hardcover edition.
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| Title of eBook: Legends II | |
| Release Date: 12-30-2003 | |
| Allowed Countries (hover) | |
| Publisher: Random House Publishing Group | Store Sales Rank: 6886 |
This eBook download is available in the following formats:
| Parent title | Legends II |
|---|---|
| Encrypted (DRM) | Yes |
| SKU | 9780345471093 |
| File size | |
| Internet Security | n/a |
| Printing | Not allowed |
| Copying | Not allowed |
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Legends II
Chapter One
REALM OF THE ELDERLINGS ROBIN HOBB
THE FARSEER TRILOGY: Assassin’s Apprentice (1995) Royal Assassin (1996) Assassin’s Quest (1997)
THE LIVESHIP TRADERS TRILOGY: Ship of Magic (1998) Mad Ship (1999) Ship of Destiny (2000)
THE TAWNY MAN TRILOGY: Fool’s Errand (2002) Golden Fool (2003) Fool’s End (2004)
The first Robin Hobb trilogy, The Farseer Trilogy, took place in the Six Duchies. It is the tale of FitzChivalry Farseer. The discovery that this bastard son exists is enough to topple Prince Chivalry’s ambition for the throne. He abdicates, ceding the title of heir to the throne to his younger brother Verity and abandoning the child to the care of the stablemaster Burrich. The youngest prince, Regal, has ambitions of his own, and wishes to do away with the bastard. But old King Shrewd sees the value of taking the lad and training him as an assassin. For a bastard can be sent into dangers where a trueborn son could not be risked, and may be given tasks that would soil an heir’s hands.
And so FitzChivalry is trained in the secret arts of being a royal assassin. He shows a predilection for the Wit, a beast magic much despised in the Six Duchies. This secret vice in the young assassin is tolerated, for a partnership with an animal may be a useful trait in an assassin. When it is discovered that he may possess the hereditary magic of the Farseers, the Skill, he becomes both the King’s weapon and an obstacle to Prince Regal’s ambitions for the throne. At a time when the rivalry for the throne is intense, and the Outislanders and their Red Ship raiders are bringing war to the Six Duchies, FitzChivalry discovers th














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