BONUS: This edition contains excerpts from Arthur Phillips's The Tragedy of Arthur, The Song Is You, The Egyptologist, and Angelica.
A first novel of startling scope and ambition, Prague depicts an intentionally lost Lost Generation as it follows five American expats who come to Budapest in the early 1990s to seek their fortune—financial, romantic, and spiritual—in an exotic city newly opened to the West. They harbor the vague suspicion that their counterparts in Prague, where the atmospheric decay of post–Cold War Europe is even more cinematically perfect, have it better. Still, they hope to find adventure, inspiration, a gold rush, or history in the making. What they actually find is a deceptively beautiful place that they often fail to understand. What does it mean to fret about your fledgling career when the man across the table was tortured by two different regimes? How does your short, uneventful life compare to the lives of those who actually resisted, fought, and died? What does your angst mean in a city still pocked with bullet holes from war and crushed rebellion?
Journalist John Price finds these questions impossible to answer yet impossible to avoid, though he tries to forget them in the din of Budapest’ s nightclubs, in a romance with a secretive young diplomat, at the table of an elderly cocktail pianist, and in the moody company of a young man obsessed with nostalgia. Arriving in Budapest one spring day to pursue his elusive brother, John finds himself pursuing something else entirely, something he can’t quite put a name to, something that will draw him into stories much larger than himself.
With humor, intelligence, masterly prose, and profound affection for both Budapest and his own characters, Arthur Phillips not only captures his contemporaries but also brilliantly renders the Hungary of past and present: the generations of failed revolutionaries and lyric poets, opportunists and profiteers, heroes and storytellers.
Share your thoughts on the Prague Biography eBook with others!
|Title of eBook: Prague|
|Release Date: 09-17-2002|
|Allowed Countries (hover)|
|Publisher: Random House Publishing Group|
This eBook download is available in the following formats:
|Devices||Samsung Tablet, Apple Ipad & Iphone, Barnes & Noble Nook, Kobo eReader, Aluratek Libre, Iliad, Nokia, Blackberry, Hanlin|
|Note||ePub, short for electronic publication is one of our favorites and should be yours for a couple of reasons. ePub offers reflowable text giving you flexibility to manipulate how the content is presented. Moreover, lots of cool features are now being developed for the reader like advanced video and audio. ePub is now an industry standard, so all of the "non-propreitary" hardware manufacturers are now supporting it.|
HE DECEPTIVELY SIMPLE RULES OF THE GAME SINCERITY, AS played late one Friday afternoon in May 1990 on the terrace of the Caf Gerbeaud in Budapest, Hungary:
1. Players (in this case, five) arrange themselves around a small caf table and impatiently await their order, haphazardly recorded by a sulky and distracted waitress with amusing boots: dollhouse cups of espresso, dense blocks of cake glazed with Art Nouveau swirls of translucent caramel, skimpy sandwiches dusted red-orange with the national spice, glass thimbles of sweet or bitter or smoky liqueurs, tumblers of bubbling water ostensibly hunted and captured from virgin springs high in the Carpathian Mountains.
2. Proceeding circularly, players make apparently sincere statements, one statement per turn. Verifiable statements of fact are inadmissible. Play proceeds accordingly for four rounds. In this case, the game would therefore consist of twenty apparently sincere statements. Interrupting competition with discursive or disruptive conversation, or auxiliary lies, is permitted and praiseworthy.
3. Of the four statements a player makes during the course of the game, only one is permitted to be “true” or “sincere.” The other three are “lies.” Players closely guard the identity of their true statements, the ability to simulate embarrassment, confusion, anger, shock, or pain being highly prized.
4. Players attempt to identify which of their opponents’ statements were true. Player A guesses which statements of players B, C, D, and E were true. Player B then does the same for players A, C, D, and E, et cetera. A scorin...