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Coulton, Paul S60 Programming: A Tutorial Guide eBook

S60 Programming: A Tutorial Guide

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eBook Publisher: John Wiley & Sons
Imprint: John Wiley & Sons, Ltd.

Format: Adobe Encrypted (DRM)


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Based on the authors' experiences in developing and teaching Symbian OS, this practical guide is perfect for programmers and provides a series of example-based scenarios that show how to develop Symbian applications. Exercises walk the reader through the initial development of a console-based card game engine to a graphical user interface(GUI)-based, two player blackjack game operating over a Bluetooth connection between two mobile phones Addresses how Symbian offers a number of different variants to allow for different user interfaces and screen savers - the most prevalent of these is S60 Discusses how the move toward 3G technology has resulted in an increasing need for mobile application development for S60 devices.

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Title of Computers eBook: S60 Programming: A Tutorial Guide
Release Date: 06-12-2007
Publisher: John Wiley & Sons, Ltd.

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Parent title S60 Programming: A Tutorial Guide
Encrypted (DRM) Yes
SKU 9780470058688
File size 1782
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NoteExcellent navigation features are available via Adobe such as bookmarks and a quick access table of contents. Text search is easily accessible. An Adobe DRM-protected file is different than a pdf file in that it uses Adobe DRM (Digital Rights Management) technology, which authors and publishers use to protect their content from illegal online distribution and to set certain privileges such as restrictions on copying and printing.

S60 Programming: A Tutorial Guide


Chapter One

Introduction to Mobile-Phone Systems

Our background in mobile-phone systems has led us to the conclusion that an understanding of such systems helps developers to exploit to the full opportunities for their applications. This chapter will give an overview of such systems.

1.1 Wireless Technologies

Before starting, we must consider the fact that although a wide variety of wireless technologies exist, not all of these are suitable for use by someone who is moving around. Many wireless systems are wrongly described as mobile (and not just by the general public). We must therefore ask the question: what defines a system as mobile? The International Telecommunications Union (ITU) and the European Telecommunications Standards Institute (ETSI) have a very specific definition: 'The term mobile can be distinguished as applying to those systems designed to support terminals that are in motion when being used.'

This definition precludes such systems as the Wireless Local Area Network (WLAN) technology 80211.b which is not, at present, capable of supporting 'terminals' in motion; it is classed as a portable, or nomadic, system, despite Intel's publicity for its Centrino technology. At present, the only systems that can claim to be truly mobile are the mobile telecommunications networks, irrespective of whether they are using first, second or third generation (1G, 2G or 3G) technology.

As we will see in this chapter, not only does the fact that a mobile phone can be used when in motion affect the definition of the system of which it forms a part but also the degree of motion greatly affects d

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