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Quake 4 Mods For Dummies
By: Erik GuilfoyleeBook Publisher: John Wiley & Sons
Imprint: For Dummies
Format: Adobe Encrypted (DRM)
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" Rather than starting from scratch, would-be game developers can take advantage of freely available 3D game engines so that they can focus on the fun partcreating the gamerather than first creating the technology necessary to create the game Mods alter the way a game is played, whether it means adding a new weapon, adding a whole new level to play, or even changing the rules of the game This book contains step-by-step instruction for those interested in using id Softwares Quake game engine to create modifications to the game Covers installing the editor, thinking up an initial mod, making game maps, adding textures, adding characters, and publishing and distributing mods The CD-ROM includes everything users need to get started, including all of the samples from the book, a 3D modeling software trial, and a video walk-through of a mod "
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| Title of Computers eBook: Quake 4 Mods For Dummies | |
| Release Date: 10-30-2006 | |
| Publisher: For Dummies |
This eBook download is available in the following formats:
| Parent title | Quake 4 Mods For Dummies |
|---|---|
| Encrypted (DRM) | Yes |
| SKU | 9780470072608 |
| File size | 13757 |
| Security | n/a |
| Printing | Not allowed |
| Copying | Not allowed |
| Read aloud | No Sys requirements Download reader |
| Devices | Samsung Tablet, Apple Ipad & Iphone, Barnes & Noble Nook, Kobo eReader, Aluratek Libre, Iliad, Nokia, Blackberry, Hanlin |
| Note | Excellent navigation features are available via Adobe such as bookmarks and a quick access table of contents. Text search is easily accessible. An Adobe DRM-protected file is different than a pdf file in that it uses Adobe DRM (Digital Rights Management) technology, which authors and publishers use to protect their content from illegal online distribution and to set certain privileges such as restrictions on copying and printing. |
Quake 4 Mods For Dummies
Chapter One
Modifying the Game
In This Chapter
* Looking at the game through a modder's eyes
* Finding modding tools that you had all along
* Walking through the making of a mod
* Going public with your creations
Have you ever been playing a video game and thought, "I would have done it differently" or "I could have done it better"? Perhaps you thought, "Wouldn't it be cool if...." Well, you don't have to just think it. You can make changes to games and you don't have to be a software engineer to do it.
Game modification is the process of changing something in a game and has generally been associated with the first-person shooter and real-time strategy genres. The change could be very small, such as making a player's outfit orange instead of blue, or the change could be very large, such as creating a whole new environment for the player to explore. You could change almost every aspect of a game and make it look and feel like something completely different, or instead of altering an existing part of the game, you could add new elements to it. Anything that in some way modifies a game from what it was when the publisher released it is termed a mod.
TIP
Game modification is not a new practice. It has been going on for quite some time, but only recently, with the creation of multiplayer shooters for the PC, has it become popular. It was this genre of gaming that gave people the inspiration to show off. At first, players competed to see who was the best first-person shooter (FPS) player. Later, when players realized that they could modify the game, the competi
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