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Hancock, Hugh Machinima For Dummies eBook

Machinima For Dummies

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eBook Publisher: John Wiley & Sons
Imprint: For Dummies

Format: Adobe Encrypted (DRM)


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This book shows how the reader can, at little or no expense, make virtually any movie using Machinima. We take the reader from making their first Machinima movie to a grounding in both conventional filmmaking and Machinima technology that will let them tackle very complex film projects.

The book will focus on the following Machinima platforms:

The Sims 2: Arguably the most popular Machinima platform of all time, The Sims 2 allows you to tell stories ranging from romance to noir action.

World Of Warcraft: Tell your own tales of heroism in the world of Azeroth, following in the footsteps of award-winning Machinima creators and even the makers of South Park.

Medieval 2: Total War - This astonishing new game allows you to create Lord of the Rings-scale medieval battle films using just a home computer!

MovieStorm: For the first time, unleash the power of Machinima as a professional user using a fully-featured, fully-licensed commercial Machinima platform.

The book will contain introductions to all aspects of Machinima production, from live filming in a game through the creation of sets, props and characters, as well as the basics of cinematography, storytelling and sound design.

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Title of Computers eBook: Machinima For Dummies
Release Date: 11-19-2007
Publisher: For Dummies

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Parent title Machinima For Dummies
Encrypted (DRM) Yes
SKU 9780470195833
File size 7641
Security n/a
Printing Not allowed
Copying Not allowed
Read aloud No
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NoteExcellent navigation features are available via Adobe such as bookmarks and a quick access table of contents. Text search is easily accessible. An Adobe DRM-protected file is different than a pdf file in that it uses Adobe DRM (Digital Rights Management) technology, which authors and publishers use to protect their content from illegal online distribution and to set certain privileges such as restrictions on copying and printing.

Machinima For Dummies


Chapter One

Getting to Know Machinima

In This Chapter

* Understanding why you should care about Machinima

* Filming Machinima

* Choosing projects that are appropriate for Machinima

You may be a Machinima enthusiast already. If so, you can probably skip this chapter - you already know why Machinima is great, you already know at least roughly how it's made, and you've probably heard Hugh's funny story about how the name came to be.

But if you're just flicking through this book in the bookstore, or you've had it recommended to you, you're probably thinking, Machiniwhat? It's that thing where kids make movies with video games, isn't it? Why would you need an entire book on that?

The Future Is Here: Machinima Arrives

It's getting hard to find anything that isn't easy to do. Publishing went first, arguably, with the word processor and printer turning any guy with a $400 PC into a publishing house. Hugh remembers "publishing" his first role-playing game at age 12 using a ZX Spectrum.

Next, it was music. Professional recording quality came down in price, until suddenly it was possible to record and mix pro-quality audio in your bedroom. Johnnie has committed some music in his time, but prefers it stricken from the record.

And latest, it's been film. Cheap, digital video cameras and even cheaper hard drives mean that shooting and editing capabilities that would have had Lucasfilm drooling 25 years ago are available on the desktop. And with the rise of video-sharing sites like YouTube, you can even end-run the distribution chains and become a superstar from your own backyard.

...

Read full excerpt from Machinima For Dummies ebook

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