Time is running out. Nalenyr is besieged on all sides by those who would save the fabled land—and those who would enslave it. Soon the realm will be ravaged by the scourge of magical warfare—overrun by terrifying forces created by an ancient enemy, and soaked in the blood of champions and gods. It is the moment of final conflict, and the grandchildren of the Royal Cartographer are at the center of the climactic struggle.
Keles Anturasi will race across the world, fleeing assassins, seeking control over powers he can barely understand. His brother, Jorim, having ascended to godhood, now finds himself pitted against an elder god—the very god who once created the entire pantheon and now seeks its destruction. And their sister, Nirati, embarks on a treacherous crusade with a dead hero to wage war on hell itself!
As the final battle lines are drawn, they will gather the land’s newly awakened defenders of the ancient past. But can this small band of champions, mystics, and magicians stand against an evil that threatens to sweep reality itself into an unending dark age of nightmare and oblivion?
From the Trade Paperback edition.
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|Title of Suspense & Thrillers eBook: The New World||Series: The Age of Discovery Trilogy, , #3|
|Release Date: 07-24-2007|
|Allowed Countries (hover)|
|Publisher: Random House Publishing Group|
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|Parent title||The New World|
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The New World
4th day, Month of the Hawk, Year of the Rat
Last Year of Imperial Prince Cyron's Court
163rd Year of the Komyr Dynasty
737th Year since the Cataclysm
Ciras Dejote sighed and wished that the peace of Voraxan might once again infect him. Instead he wandered the empty onyx streets, passing between buildings carved from ruby and emerald, topaz, lapis, and citrine, and felt nothing. The architecture reminded him of the grand palaces of the Empire—relics of a time when heroes walked and epic tales were born.
He had grown up listening to such stories and had dreamed of someday becoming a hero. He knew the path to such immortality would require achieving jaedun—the magic that transformed an ordinary warrior into a Mystic. Through diligent study and practice, he could become a superior swordsman. But as a Mystic, he would be supernaturally gifted.
He had set out with his master, Moraven Tolo, on a quest into the Wastes, where wild magic still warped the land. Then his mission had changed. He and the inventor, Borosan Gryst, had set off deep into Ixyll, to find Voraxan, the resting place of the Sleeping Empress. They were to awaken her and bring her army back to the very Empire she had sundered over seven centuries before.
Ciras paused beside a small emerald building. He ran his fingers over the characters gently carved into the lintel: Shan Tsiendao. Within the building he could see her recumbent form, sleeping, dreaming, waiting to be summoned once again to war. Though he felt drawn back to the Nine Principalities, he regretted the necessity of awakening any of these warriors.
His quest to be a hero h