Welcome,
New User!
ebook store cart icon Cart (0 items)
Checkout

Marucchi-Foino, Romain Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 eBook

Game and Graphics Programming for iOS and Android with OpenGL ES 2.0

By:
eBook Publisher: John Wiley & Sons
Imprint: Wrox

Format: ePub Encrypted (DRM)


Earn $0.50 - Write a Review »

Share/Save/Bookmark  

 

Our Price

$29.55

Reward Money:

$1.03

buy it

Develop graphically sophisticated apps and games today!

The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.0 has to offer. Provides a project template for iOS and Android platforms Delves into OpenGL features including drawing canvas, geometry, lighting effects, character animation, and more Offers explanation of full-function 2D and 3D graphics on embedded systems Addresses the principal technology for hardware-accelerated graphical rendering

Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 offers important, need-to-know information if you're interested in striking a perfect balance between aesthetics and functionality in apps.

See more like this in our Computers eBooks section

Share your thoughts on the Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 Computers eBook with others!

Title of Computers eBook: Game and Graphics Programming for iOS and Android with OpenGL ES 2.0
Release Date: 01-18-2012
Publisher: Wrox

This eBook download is available in the following formats:

Buy This Format

Parent title Game and Graphics Programming for...
Encrypted (DRM) Yes
SKU 9781119976264
File size 11057
Security n/a
Printing Not allowed
Copying Not allowed
Read aloud No
Sys requirements
Download reader
Devices Samsung Tablet, Apple Ipad & Iphone, Barnes & Noble Nook, Kobo eReader, Aluratek Libre, Iliad, Nokia, Blackberry, Hanlin
NoteExcellent navigation features are available via Adobe such as bookmarks and a quick access table of contents. Text search is easily accessible. An Adobe DRM-protected file is different than a pdf file in that it uses Adobe DRM (Digital Rights Management) technology, which authors and publishers use to protect their content from illegal online distribution and to set certain privileges such as restrictions on copying and printing.

Game and Graphics Programming for iOS and Android with OpenGL ES 2.0


Chapter One

Getting Started

WHAT'S IN THIS CHAPTER?

* Learning about the software used in this book

* Downloading the book's SDK

* Understanding the SDK architecture

* Importing projects into your IDE

* Understanding this book's template application

* Learning how to work with the template code structure

In this chapter, you will first start by setting up your development environment to be able to work with this book's tutorials and examples.

You will then receive a quick introduction about this book's SDK and where to download it, and learn about the different directories it contains. Then you will learn how to import this book's existing SDK projects and templates into your favorite IDE, as you will do throughout this book when following the different tutorials.

Moving on to the last section of this chapter, you will learn about this book's cross-platform template project. And finally, this chapter concludes with a quick tutorial that will help you to get familiar with the events of the template, as well as with the tone that will be used for all the tutorials in this book.

SOFTWARE REQUIREMENTS

This book's content is built to run on iOS 5.x+ as well as for Android 2.x+, the latest and most stable versions of these two mobile operating systems at the time this book was written.

For iOS Developers

To use this book for iOS, all you have to do is to grab a copy of the latest iOS SDK available at http://developer.apple.com, and install it on your Mac.

Out-of-the-box the iOS SDK provides a simulator with full GLES v2 support, so even if you do

...

Read full excerpt from Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 ebook

Similar to Game and Graphics Programming for iOS and Android with OpenGL ES 2.0

October 29, 2008: I cannot express how much this book has helped me since I was elected CAD Manager at work. Robert Green is the most approachable, likable author writing about a very stress...

More »

November 8, 2007: This book is a book that introduces you to XML. Since XML is related to the Internet and nowadays we find a lot of systems that use XML, I think it would be wise to include...

More »

August 1, 2006: This book delivers even more than I expected. I needed a little extra clarification on this SQL product to be able to use it properly. The examples are right on target and ...

More »