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Game and Graphics Programming for iOS and Android with OpenGL ES 2.0
By: Romain Marucchi-FoinoeBook Publisher: John Wiley & Sons
Imprint: Wrox
Format: ePub Encrypted (DRM)
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Develop graphically sophisticated apps and games today!
The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.0 has to offer. Provides a project template for iOS and Android platforms Delves into OpenGL features including drawing canvas, geometry, lighting effects, character animation, and more Offers explanation of full-function 2D and 3D graphics on embedded systems Addresses the principal technology for hardware-accelerated graphical rendering
Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 offers important, need-to-know information if you're interested in striking a perfect balance between aesthetics and functionality in apps.
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| Title of Computers eBook: Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 | |
| Release Date: 01-18-2012 | |
| Publisher: Wrox |
This eBook download is available in the following formats:
| Parent title | Game and Graphics Programming for... |
|---|---|
| Encrypted (DRM) | Yes |
| SKU | 9781119976264 |
| File size | 11057 |
| Security | n/a |
| Printing | Not allowed |
| Copying | Not allowed |
| Read aloud | No Sys requirements Download reader |
| Devices | Samsung Tablet, Apple Ipad & Iphone, Barnes & Noble Nook, Kobo eReader, Aluratek Libre, Iliad, Nokia, Blackberry, Hanlin |
| Note | Excellent navigation features are available via Adobe such as bookmarks and a quick access table of contents. Text search is easily accessible. An Adobe DRM-protected file is different than a pdf file in that it uses Adobe DRM (Digital Rights Management) technology, which authors and publishers use to protect their content from illegal online distribution and to set certain privileges such as restrictions on copying and printing. |
Game and Graphics Programming for iOS and Android with OpenGL ES 2.0
Chapter One
Getting Started
WHAT'S IN THIS CHAPTER?
* Learning about the software used in this book
* Downloading the book's SDK
* Understanding the SDK architecture
* Importing projects into your IDE
* Understanding this book's template application
* Learning how to work with the template code structure
In this chapter, you will first start by setting up your development environment to be able to work with this book's tutorials and examples.
You will then receive a quick introduction about this book's SDK and where to download it, and learn about the different directories it contains. Then you will learn how to import this book's existing SDK projects and templates into your favorite IDE, as you will do throughout this book when following the different tutorials.
Moving on to the last section of this chapter, you will learn about this book's cross-platform template project. And finally, this chapter concludes with a quick tutorial that will help you to get familiar with the events of the template, as well as with the tone that will be used for all the tutorials in this book.
SOFTWARE REQUIREMENTS
This book's content is built to run on iOS 5.x+ as well as for Android 2.x+, the latest and most stable versions of these two mobile operating systems at the time this book was written.
For iOS Developers
To use this book for iOS, all you have to do is to grab a copy of the latest iOS SDK available at http://developer.apple.com, and install it on your Mac.
Out-of-the-box the iOS SDK provides a simulator with full GLES v2 support, so even if you do
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