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Snyder, Carolyn Paper Prototyping eBook

Paper Prototyping

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Imprint: Morgan Kaufmann

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Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned?

Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work.

Learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing:

* Save time and money - solve key problems before implementation begins
* Get user feedback early - use it to focus the development process
* Communicate better - involve development team members from a variety of disciplines
* Be more creative - experiment with many ideas before committing to one

*Enables designers to solve design problems before implementation begins

*Five case studies provide real world examples of paper prototyping at work

*Delves into the specifics of what types of projects paper prototyping is and isn't good for.

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Title of Computers eBook: Paper Prototyping
Release Date: 04-02-2003
Publisher: Morgan Kaufmann

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Parent title Paper Prototyping
Encrypted (DRM) Yes
SKU 9780080513508
File size 19787
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Paper Prototyping


Chapter One

Introduction

Paper prototyping is a widely used method for designing, testing, and refining user interfaces. In the early 1990s it was a fringe technique, used by a few pockets of usability pioneers but unknown to the vast majority of product development teams (and often considered pretty darn weird by the rest). But by the mid- 1990s, paper prototyping was catching on. People at well-known companies (IBM, Digital, Honeywell, and Microsoft, just to name a few) experimented with the technique, found it useful, and started using it as an integral part of their product development process. As of 2002 paper prototyping is not considered nearly so weird, and the technique is mainstream practice at many companies, both large and small. There are, however, still many people who've only heard enough about paper prototyping to be intrigued—this book is for you.

For much of its history, paper prototyping has been a tool clenched firmly in the hand of the academic researcher or usability specialist. Like any useful tool, though, its greatest potential can be realized by placing it in the hands of nonspecialists along with instructions for its proper use. I believe that anyone who is involved in the design, implementation, or support of user interfaces can benefit from paper prototyping because it fosters development of products that are more useful, intuitive, efficient, and pleasing. Although you can't learn everything about a topic from one book, this one gives you enough knowledge about paper prototyping to start using it.

What Is Paper Prototyping Anyway?

In its broadest sense, paper prototyping can be consi

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