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Gaming for ClassroomBased Learning: Digital Role Playing as a Motivator of Study
Imprint: IGI Publishing
Format: Adobe Encrypted (DRM)
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As part of an international dialogue between researchers in educational technology, Gaming for ClassroomBased Learning: Digital Role Playing as a Motivator of Study investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research aims to inform classroom and preservice teachers of the potential of games for improving teaching and learning.
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| Title of eBook: Gaming for ClassroomBased Learning: Digital Role Playing as a Motivator of Study | |
| Release Date: 04-01-2010 | |
| Publisher: IGI Publishing |
This eBook download is available in the following formats:
| Parent title | Gaming for ClassroomBased Learning:... |
|---|---|
| Encrypted (DRM) | Yes |
| SKU | 9781615207145 |
| File size | 47539 |
| Security | n/a |
| Printing | Not allowed |
| Copying | Not allowed |
| Read aloud | No Sys requirements Download reader |
| Devices | Samsung Tablet, Apple Ipad & Iphone, Barnes & Noble Nook, Kobo eReader, Aluratek Libre, Iliad, Nokia, Blackberry, Hanlin |
| Note | Excellent navigation features are available via Adobe such as bookmarks and a quick access table of contents. Text search is easily accessible. An Adobe DRM-protected file is different than a pdf file in that it uses Adobe DRM (Digital Rights Management) technology, which authors and publishers use to protect their content from illegal online distribution and to set certain privileges such as restrictions on copying and printing. |








