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Grand, Joe Game Console Hacking eBook

Game Console Hacking

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Imprint: Syngress

Format: Adobe Encrypted (DRM)

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The worldwide video game console market surpassed $10 billion in 2003. Current sales of new consoles is consolidated around 3 major companies and their proprietary platforms: Nintendo, Sony and Microsoft. In addition, there is an enormous installed "retro gaming" base of Ataria and Sega console enthusiasts. This book, written by a team led by Joe Grand, author of "Hardware Hacking: Have Fun While Voiding Your Warranty", provides hard-core gamers with they keys to the kingdom: specific instructions on how to crack into their console and make it do things it was never designed to do.

By definition, video console game players like to have fun. Most of them are addicted to the adrenaline rush associated with "winning", and even more so when the "winning" involves beating the system by discovering the multitude of "cheats" built into most video games. Now, they can have the ultimate adrenaline rush---actually messing around with the soul of the machine and configuring it to behave exactly as the command. This book builds on the motto of "Have Fun While Voiding Your Warranty" and will appeal to the community of hardware geeks who associate unscrewing the back of their video console with para-jumping into the perfect storm.

* Providing a reliable, field-tested guide to hacking all of the most popular video gaming consoles.

* Written by some of the most knowledgeable and recognizable names in the hardware hacking community.

* Game Console Hacking is the first book on the market to show game enthusiasts (self described hardware geeks) how to disassemble, reconfigure, customize and re-purpose their Atari, Sega, Nintendo, Playstation and Xbox systems.

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Title of Computers eBook: Game Console Hacking
Release Date: 12-31-2004
Publisher: Syngress

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Parent title Game Console Hacking
Encrypted (DRM) Yes
SKU 9780080532318
File size 121121
Security n/a
Printing Not allowed
Copying Not allowed
Read aloud No
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NoteExcellent navigation features are available via Adobe such as bookmarks and a quick access table of contents. Text search is easily accessible. An Adobe DRM-protected file is different than a pdf file in that it uses Adobe DRM (Digital Rights Management) technology, which authors and publishers use to protect their content from illegal online distribution and to set certain privileges such as restrictions on copying and printing.

Game Console Hacking


Chapter One

Tools of the Warranty-Voiding Trade

Topics in this Chapter:

* Introduction

* The Essential Tools

* Basic Hardware Hacking

* Advanced Projects and Reverse Engineering

* Where to Obtain the Tools

Introduction

Before you start your game console hacking projects, you'll need the right arsenal of tools. For some hacks, you might need only a single screwdriver. For others, you could need a workshop complete with power tools and advanced electronic equipment. For the most part, it isn't necessary to have a world-class laboratory or top-of-the-line computer system to conduct most levels of game console hacking. However, it's amazing how much easier things are if you have the right tools for the job.

Besides the physical tools you will need for hardware hacking that we list in this chapter, you'll need a computer system for any adventures into homebrew game development. After deciding on the game console you'll be programming for, you can choose your development system based on the tools that you'll need. Depending on the console you are writing games for, the appropriate development tools might run only on a specific platform (such as Windows, Macintosh, or Linux). Typically, a desktop or laptop PC running Windows 2000/XP with minimum specifications of 1GHz processor, 256MB RAM, 20GB hard drive, and decent graphics card will be sufficient. The more complex and processor-intensive the development tool or emulator, the more powerful your machine will need to be.

The tools and supplies listed in this chapter are merely a baseline of any good hardware hacking

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